Tuesday, 10 November 2020

Why is making games is the best way of learning programming?


When we first got a computer, we used to play games. One thing we always think is, please change this game. Its our creativity there. When creating a game we can include our own ideas in it.

Any game has a story. There is a hero and enemies. The hero has to overcome or destroy the obstacles in the way, overcome the enemies and reach the goal.

So how can it be better than learning programming?



1. Hero or enemy is a character. That is an object. The number of enemies is the number of instances of an object. ,The data and functions of that object determine its behavior. That is encapsulation. And over time, that is likely to change. That is polymorphism. Many games are made of these OOP concepts.

2. A game is not in one place. Is constantly changing. 

The object moves between the coordinates of the 2D or 3D space. That change is very dynamic. The game has user interactions with them.

By programming them we learn the dynamics of the program. Most of them have logical conditions and comparisons. It develops the logical thinking that is required for programming.

3. The dynamics of a game often change its state. 

From it we learn event driven programming. Some behaviors occur on data. A game is always played differently. That is dynamic programming. We learn data druven programming because it works on data.We use data structures to retain that data and use algorithms to process them. That is computer science.

4. We learn state management when programming a number of levels in a game. 

To develop the logic of the program, computer science is used for each of the processes. Our software engineering knowledge grows very well because everything is built above the basics. We can not try so many things by making an application in any other nation. In a typical web, mobile, database application, very few programming concepts are used. If we use framework for them we do not know anything else inside. We only move data with connectors, interfaces, api. That is not computer science.

 Although the framework and api are good for business, they are not suitable for use in education.From a software engineering standpoint, many people 

We will launch nextgen's latest program online at 7.00 pm on November 21, 2020. You can also attend. We have a solution to your programming problem.

Monday, 2 November 2020

Covid-19, Children and Parents

One of the biggest problems parents face with the Covid-19 epidemic is that their children lock up at home without going to school.

At the same time, children who are educated online are exposed to inappropriate things. Busy government officials have no time to look after children or what they do. Maybe even less understanding.

The children have been under a lot of stress since they were at home. That is one reason why children tend to do bad things. The best way to prevent it is to direct the child to something appropriate.

Computer programming around the world has become a whole new experience for children affected by the Covid-19 epidemic. Also, computer programming has become the latest tool to step into the modern world. Through it, children create new things and develop different abilities. Many parents appreciate it. Children develop freely.

We have been doing a number of successful online computer programming training programs for home-locked children since April. It was very successful. The kids were so happy. Maybe you know about this. The program won the 2020 UNESCO World Award for Innovation in Children's Education. We are now zooming in on it. We now run the same program for newcomers to universities. The children participate with great interest.

We want to give that opportunity to your children too.

This program is linked to the 6-9 school curriculum and provides the logical and creative thinking needed for school work as a long-term external activity.

The next phase of the program will begin in early December 2020 and will be implemented by the Shilpa Sayura Foundation in collaboration with UNESCO, the Internet Society, Google Education, MIT and Adobe.